Lootbox mechanics to hell

My kids playing Clash Royale and I didn't like this game from the beginning. It started with it that I have held the partition of the game board for a poor copy of the start szenario of Warhammer and it ended with the unspeakable lootboxes. There is nothing worse than lootboxes and I can understand them from the business view, that they integrate this mechanic in many AAA games, but I think it's unbearable from a player´s point of view.

Therfore I did not get warm with this game. But I must look at "Age of Sigmar: Realm war" because of the setting and my slowly growing love to "Warhammer: Age of Sigmar". Even if it was clear at the first game, that it was only a complete clone of "Clash Royale", i wanted to understand the game mechanics.

But I have done one condition: there will no money spend to run faster through the game. Even if I find it stupid, because I am software developer on my own and would like to be rewarded for my work. But I also do not develop "pay-to-win" games.

I am a bit disentchanted after the first days, because once you have looked through the game mechanics, you relaize, that there is no more ingame deepth. You are creating your deck, evaluating different combinations, you have seen by your enemies, that have beaten you hard and through the lootbox mechanic you are forced every few hours to open the comets/boxes to get new cards.

Meanwhile my character is near before level 6, I am standing at the entry in the fourth world and I think that I will play the game a little bit fourther. But not more.

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