Loom (Part 1)

If I don't remembering wrong was "Maniac Mansion" the first point-and-click adventure I've played. The way like the tale was presented and how to be part of the story blew me away. Even the humor could pick up my eleven-year-old pretty good.

After that I have played so far every adventure from LucasArts: The Secret of Monkey Island and his successors (but not the fourth part, that was cruel), Indiana Jones IV (the third part I have played only partial), Day of the Tentacle, Sam & Max. Full Throttle and Grim Fandango have I played only partial, there were other genres my favourites in this times.

And now I'll catch up all unplayed adventures. Not only the ones from LucasArts, but also the other great series amongst others from Sierra. I'll beginn with Loom, because I was always fascinated of its look. I've been searching for the EGA version and did not find it. I've found the VGA version with speech output at gog.com. But after the first playing I've noticed that many movie sequences with their informations for the story are missing. And so I got the "FM Towns" version, which has no speech output, but a beautiful soundtrack and also the vga graphics.

At the beginning of the game in the role of Bobbin Threadbare you are faced with accomplished facts: my foster mother is held accountable by the elders of the weavers guild, because she had told me the secrets of weavering. And appearantly I play a important role, because the elders have always thought that with me the chaos was coming to their island. They transfrom my foster mother into a swan egg and if that was not enough, appears in this moment a white swan to enchant the elders also in swans, which then disappear in another dimension. I try to discover my foster mother out of the egg with a pole that have the elders been left, which only works half way: she remains a little black swan. She tells me, that I must flee from the island and discover my secret to stop the chaos in form of the third shadow.

I explore the abandoned island and finally escape with a tree trunk to the mainland. I recognize a green city behind the beach that seems to be completely made of glass. I can listen to a conversation, in which a likely famous magician tells something about looking in the future. This seems to work with some sort of sphere of glass, but it still needs to be improved. In another conversation the story of the town was brought closer to me: a dragon attacked it centuries ago and take all treasures away. Only one piece, the Conundrum, has been preserved. But it is made of diamant and not of glass, which could nobody explain.

 

After I was able to evict the patrol of the shepherds in the woods, who did not want to let me pass, I meet Fleece, the leader of the shepherds. She held me for a great magician, she has called after. She tells me from the clerics, who want ten thousand sheeps from the shepherds to feed an army. The dragon was also by the shepherds and had eaten many sheeps. The shepherds are desperate and demand a solution from me. I colorize their sheeps with a magical scroll, so the dragon can only hardly regocnize them on the grass. Just in this moment appears the dragon and he grabs me instead of a sheep and kidnaps me in his cave. And so I am sitting here now.

 

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